Thief

Thieves start the game with 8 additional levels in the climbing skill, 6 additional levels in the alertness skill, and 4 additional levels in the athletics, backstabbing, detect traps, listening, open locks, pick pockets, and stealth skills. Also, further levels in these skills are less expensive than normal. In addition, the appraising and disarm traps skills are less expensive to advance than normal. Typical starting items for a thief are: a leather cap, leather armor, a short sword, leather boots, thieves picks, and 3 daggers (this varies depending on race). Thieves get 2 levels in the weapon skill corresponding the weapon they start with.

Level Class powers
1 Automatically perform a search every turn (only functions 30% of the time if thief is not the primary class)
3 90% increased carrying capacity for small and tiny items, as well as for items weighing 10s or less
6 Gets 200% of the normal DV bonus from dodge
10
15
21
28
36
50
75
100
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