Tinker

Tinkers start the game with 4 additional levels in the alchemy, mettalurgy, and mining skills, 3 additional levels in the imbue with power and woodcraft skills, and 2 additional levels in the concentration and literacy skills. Also, further levels in these skills are less expensive than normal. In addition, the appraising, cooking, detect item status, detect traps, fletchery, food preservation, gemology, and open locks skills are less expensive to advance than normal. Typical starting items for a tinker are: a leather cap, a leather apron, a pickaxe, a ring of fire resistance, leather boots, a hand axe, a bag of the tinkerer, 2 fire rubies, 100 stone blocks, 50 wooden planks, and 10 iron blocks (this varies depending on race). They start with 2 levels in the blunt weapons (2H) weapon skill.

Class powers for Tinkers are not fully implemented yet: they gain the ability to pick pocket equipped items at every level they would gain an ability (1, 3, 6, 10, …).

Level Class powers
1
3
6
10
15
21
28
36
50
75
100
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