Weapons

Listed damage and weights are for medium sized equipment of the lowest quality materials. Different sized items have different weights and damage.

Melee weapons

Axes (1H)
Name Weight Base stats Damage type Base material
battle axe 70s (+1; 1d6+2) S metal
hand axe 50s (+0; 1d6+0) S metal
orcish battle axe 120s (-1; 1d7+3) S metal
Axes (2H)
Name Weight Base stats Damage type Base material
two-handed battle axe 150s [-1, +0] (+2; 2d6+2) S metal
Blunt weapons (1H)
Name Weight Base stats Damage type Base material
club 30s (+0; 1d6+0) B wood
mace 100s (+0; 1d6+1) B metal
morning star 175s [-2, +0] (+1; 1d5+1, 1d5+0) B, P metal
warhammer 100s [-1, +0] (+0; 2d4+0) B metal
Blunt weapons (2H)
Name Weight Base stats Damage type Base material
great club 120s (+1; 1d10+2) B wood
great mace 200s [-2, +0] (+3; 2d5+3) B metal
pickaxe 60s (+0; 1d6+1) P metal
two-handed maul 250s [-3, +0] (-2; 2d8+0) B metal
Daggers & knives
Name Weight Base stats Damage type Base material
butcher knife 20s (+0; 1d3+2) S metal
dagger 10s (+0; 1d4+0) P metal
knife 8s (+0; 1d3+0) P metal
Flails (1H)
Name Weight Base stats Damage type Base material
Flails (2H)
Name Weight Base stats Damage type Base material
Polearms (1H)
Name Weight Base stats Damage type Base material
broad spear 100s (-1; 1d8+3) P metal
orcish spear 75s (+1; 1d8+2) P metal
spear 50s (+1; 1d8+0) P metal
Polearms (2H)
Name Weight Base stats Damage type Base material
Staves
Name Weight Base stats Damage type Base material
quarterstaff 40s [+1, +0] (+0; 1d10) B wood
Swords (1H)
Name Weight Base stats Damage type Base material
broad sword 80s (+0; 1d7+1) S metal
long sword 40s (+0; 1d8+0) S metal
rapier 30s (+0; 1d6+1) P metal
scimitar 40s (+0; 1d8+0) S metal
short sword 30s (+0; 1d6+0) P metal
Swords (2H)
Name Weight Base stats Damage type Base material
great sword 100s [-1, +0] (+3; 3d5+3) S metal
Whips
Name Weight Base stats Damage type Base material

Melee weapon materials

Metal

Material Weight modifier Special
iron 100%
steel 100%
mithril 80% +3 damage
adamantium 70% +n damage
eternium 50% double damage dice, +n damage

Wood

Material Weight modifier Special
wood 100%
ironwood 150% +2 damage
blackwood
treantwood double damage dice, +n damage

Melee weapon prefixes

Weapon Prefix Effect
balanced More attack power (+4 seems to be the average)
barbaric Less attack power, more damage
chaotic
deadly Increases critical strike damage multiplier by 1
extra-heavy 4 times the normal weight
fatal Increases critical strike damage multiplier by 3
heavy 2 times the normal weight
light Half the normal weight
masterwork More attack power
ordered

Melee weapon suffixes

Weapon Suffix Effect
of devastation
of heroism +1 to all attributes
of mayhem
of might +6 to strength and toughness
of precision +3 (or more) to attack power
of slaughtering
of the eagle +6 to perception

Ranged weapons

Bows
Name Weight Base stats Ammunition Base material
composite long bow arrows wood
composite short bow arrows wood
long bow 30s (+2) arrows wood
short bow arrows wood
Crossbows
Name Weight Base stats Ammunition Base material
heavy crossbow 150s (+3) quarrels metal
light crossbow 70s (+2) quarrels metal
hand crossbow 30s (+0) tiny quarrels metal
Slings
Name Weight Base stats Ammunition Base material
sling 3s (+2) bullets leather

Ammunition

Arrows
Name Weight Base stats Damage type Base material
hunting arrow 2s (+n, 1d6+0) P metal
sheaf arrow 3s (+n, 1d8+0) P metal
war arrow 4s (+n, 1d10+0) P metal
Bullets
Name Weight Base stats Damage type Base material
bullet B metal
stone bullet 5s (+n, 1d4+0) B stone
Quarrels
Name Weight Base stats Damage type Base material
light quarrel 2s (+n, 2d6+0) P metal
quarrel 3s (+n, 2d8+0) P metal
Tiny quarrels
Name Weight Base stats Damage type Base material
dark elven quarrel 2s (+n, 1d3+3) P metal
tiny quarrel P metal

Thrown weapons

Name Weight Base stats Damage type Base material
drakish scurgar 10s (+n, 1d8+3) S metal
throwing club 30s (+0, 1d11+0) B wood
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